------------------ FilterScript ------------------
- FilterScript Vem com 4 Carros Tunados
- Ao sair do carro ele Some, isso para evitar muitos carros criados
------------------ Fotos ------------------
- FilterScript Vem com 4 Carros Tunados
- Ao sair do carro ele Some, isso para evitar muitos carros criados
------------------ Fotos ------------------
------------------ Codigo: ------------------
Creditos: LipeStronda
pawn Code:
// ============================================================================= #include <a_samp> #define Dialog 1000 new LipeStronda; // ============================================================================= public OnFilterScriptInit() { print("FilterScript Tunados Ligado ;D by: Lipe_Stronda"); return 1; } // ============================================================================= public OnFilterScriptExit() { print("FilterScript Desligado"); return 1; } // ============================================================================= public OnPlayerConnect(playerid) { return 1; } // ============================================================================= public OnPlayerExitVehicle(playerid, vehicleid) { if(vehicleid == LipeStronda) { DestroyVehicle(LipeStronda); } return true; } // ============================================================================= public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/tunados", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_LIST, "=-= Carros Tunados =-=", "Elegy\nSultan\nJester\nUranus", "Selecionar", "Cancelar"); return 1; } return 0; } // ============================================================================= public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1000) { if(!response) return true; else { switch (listitem) { case 0: { new Float:P[3]; new string[150]; new pNome[MAX_PLAYER_NAME]; GetPlayerPos(playerid, P[0], P[1], P[2]); LipeStronda = CreateVehicle(562, P[0], P[1], P[2], 40.5183, 59,59, -1); GetPlayerName(playerid, pNome, sizeof(pNome)); format(string, sizeof(string), "{FC0000}%s {FFFFFF}Acabou de comprar um {FC0000}carro {FFFFFF}, nome do carro: {FC0000}Elegy", pNome); SendClientMessageToAll(-1, string); AddVehicleComponent(LipeStronda, 1010); AddVehicleComponent(LipeStronda, 1037); AddVehicleComponent(LipeStronda, 1036); AddVehicleComponent(LipeStronda, 1035); AddVehicleComponent(LipeStronda, 1149); AddVehicleComponent(LipeStronda, 1147); ChangeVehiclePaintjob(LipeStronda, 2); PutPlayerInVehicle(playerid, LipeStronda, 0); } case 1: { new Float:P[3]; new string[150]; new pNome[MAX_PLAYER_NAME]; GetPlayerPos(playerid, P[0], P[1], P[2]); LipeStronda = CreateVehicle(560, P[0], P[1], P[2], 40.5183, 59,59, -1); GetPlayerName(playerid, pNome, sizeof(pNome)); format(string, sizeof(string), "{FC0000}%s {FFFFFF}Acabou de comprar um {FC0000}carro {FFFFFF}, nome do carro: {FC0000}Sultan", pNome); SendClientMessageToAll(-1, string); AddVehicleComponent(LipeStronda, 1026); AddVehicleComponent(LipeStronda, 1028); AddVehicleComponent(LipeStronda, 1010); AddVehicleComponent(LipeStronda, 1030); AddVehicleComponent(LipeStronda, 1032); AddVehicleComponent(LipeStronda, 1139); AddVehicleComponent(LipeStronda, 1140); ChangeVehiclePaintjob(LipeStronda, 1); PutPlayerInVehicle(playerid, LipeStronda, 0); } case 2: { new Float:P[3]; new string[150]; new pNome[MAX_PLAYER_NAME]; GetPlayerPos(playerid, P[0], P[1], P[2]); LipeStronda = CreateVehicle(559, P[0], P[1], P[2], 40.5183, 59,59, -1); GetPlayerName(playerid, pNome, sizeof(pNome)); format(string, sizeof(string), "{FC0000}%s {FFFFFF}Acabou de comprar um {FC0000}carro {FFFFFF}, nome do carro: {FC0000}Jester", pNome); SendClientMessageToAll(-1, string); AddVehicleComponent(LipeStronda, 1158); AddVehicleComponent(LipeStronda, 1010); AddVehicleComponent(LipeStronda, 1159); AddVehicleComponent(LipeStronda, 1160); AddVehicleComponent(LipeStronda, 1162); AddVehicleComponent(LipeStronda, 1068); AddVehicleComponent(LipeStronda, 1066); ChangeVehiclePaintjob(LipeStronda, 2); PutPlayerInVehicle(playerid, LipeStronda, 0); } case 3: { new Float:P[3]; new string[150]; new pNome[MAX_PLAYER_NAME]; GetPlayerPos(playerid, P[0], P[1], P[2]); LipeStronda = CreateVehicle(558, P[0], P[1], P[2], 40.5183, 59,59, -1); GetPlayerName(playerid, pNome, sizeof(pNome)); format(string, sizeof(string), "{FC0000}%s {FFFFFF}Acabou de comprar um {FC0000}carro {FFFFFF}, nome do carro: {FC0000}Uranus", pNome); SendClientMessageToAll(-1, string); AddVehicleComponent(LipeStronda, 1088); AddVehicleComponent(LipeStronda, 1089); AddVehicleComponent(LipeStronda, 1010); AddVehicleComponent(LipeStronda, 1090); AddVehicleComponent(LipeStronda, 1092); AddVehicleComponent(LipeStronda, 1093); AddVehicleComponent(LipeStronda, 1066); AddVehicleComponent(LipeStronda, 1165); AddVehicleComponent(LipeStronda, 1168); AddVehicleComponent(LipeStronda, 1164); ChangeVehiclePaintjob(LipeStronda, 1); PutPlayerInVehicle(playerid, LipeStronda, 0); } } } return 1; } return 1; }







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