Text draw embaixo do radar para o player:
pawn Code:
//by Detonador - Text Draw em baixo do radar! #include <a_samp> //Variáveis new Text:TextDrawDetorn; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Text Draw embaixo do radar - By Detonador"); print("--------------------------------------\n"); TextDrawDetorn = TextDrawCreate(318.000000, 430.000000, "Seu texto aqui!"); TextDrawAlignment(TextDrawDetorn, 2); TextDrawBackgroundColor(TextDrawDetorn, -16776961); TextDrawFont(TextDrawDetorn, 3); TextDrawLetterSize(TextDrawDetorn, 0.480000, 1.600000); TextDrawColor(TextDrawDetorn, -1); TextDrawSetOutline(TextDrawDetorn, 1); TextDrawSetProportional(TextDrawDetorn, 1); return 1; } public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid, TextDrawDetorn); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawHideForPlayer(playerid,TextDrawDetorn); return 1; } //Fim!

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